Go to the Granted Assets category and download the most recent version of the Creator
3. Edit the scripts to align with the standard core resources
@esx_skin
If you not using multicharacter and using esx_skin you need change this
Open @esx_skin/client/main.lua
Replace TriggerEvent("skinchanger:loadSkin", { sex = 0 }, OpenSaveableMenu) with TriggerEvent('Creator:Init')
@esx_identity
Perform the same modification in @esx_identity/server/main.lua
Locate the lines TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source) and replace it with TriggerClientEvent('Creator:Init', xPlayer.source)
@esx_multicharacter
If you using multicharacter you need to change only this
Open @esx_multicharacter/client/main.lua
Search esx:playerLoaded event and replace it with the code below
Search all triggerTriggerEvent("esx_identity:showRegisterIdentity")
Replace it by TriggerEvent("Creator:Init")
@qb-multicharacter
If you using qb-multicharacter you need change this
Open @qb-multicharacter/client/main.lua
Add this NuiCallback with the other
Open @qb-multicharacter/server/main.lua
Edit qb-multicharacter:server:createCharacter event by
Open @qb-multicharacter/html/index.html
At line 333, remove this code and replace it with the code below:
@qb-apartaments
If you have qb-apartments, open the configuration file of this script and set the following
4. Launch your resource
Once the download is complete, unzip the file and drag it into the resources folder of your server.
If you added the resource while your server was already running, remember to do the refresh command and then ensure the resource.
If you have any problem with your player's skin replace your skinchanger if you are on esx with this one
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
local spawn = playerData.coords or Config.Spawn
if isNew or not skin or #skin == 1 then
skin = Config.Default[playerData.sex]
skin.sex = playerData.sex == "m" and 0 or 1
local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Wait(0)
end
SetPlayerModel(PlayerId(), model)
ResetEntityAlpha(PlayerPedId())
SetModelAsNoLongerNeeded(model)
TriggerEvent('skinchanger:loadSkin', skin, function()
ResetEntityAlpha(PlayerPedId())
SetPedAoBlobRendering(PlayerPedId(), true)
TriggerEvent("Creator:Init")
end)
end
if not isNew then
DoScreenFadeOut(100)
end
SetCamActive(cam, false)
RenderScriptCams(false, false, 0, true, true)
cam = nil
SetEntityCoordsNoOffset(PlayerPedId(), spawn.x, spawn.y, spawn.z, false, false, false, true)
SetEntityHeading(PlayerPedId(), spawn.heading)
if not isNew then
TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin)
Wait(400)
DoScreenFadeIn(400)
repeat Wait(200) until not IsScreenFadedOut()
end
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
Characters, hidePlayers = {}, false
end)
RegisterNetEvent('qb-multicharacter:server:createCharacter', function(data)
local src = source
local newData = {}
newData.cid = data.cid
newData.charinfo = data
if QBCore.Player.Login(src, false, newData) then
repeat
Wait(10)
until hasDonePreloading[src]
if GetResourceState('qb-apartments') == 'started' and Apartments.Starting then
local randbucket = (GetPlayerPed(src) .. math.random(1,999))
SetPlayerRoutingBucket(src, randbucket)
print('^2[qb-core]^7 '..GetPlayerName(src)..' has successfully loaded!')
QBCore.Commands.Refresh(src)
loadHouseData(src)
TriggerClientEvent("qb-multicharacter:client:closeNUI", src)
TriggerClientEvent('apartments:client:setupSpawnUI', src, newData)
GiveStarterItems(src)
else
print('^2[qb-core]^7 '..GetPlayerName(src)..' has successfully loaded!')
QBCore.Commands.Refresh(src)
loadHouseData(src)
TriggerClientEvent("qb-multicharacter:client:closeNUIdefault", src)
QBCore.Player.DeleteCharacter(src, QBCore.Functions.GetPlayer(src).PlayerData.citizenid)
GiveStarterItems(src)
end
end
end)