đŗī¸Main config
Shared = {}
Shared.Horse = {}
Shared.Framework = {
ESX = true,
QBCore = false
}
Shared.ChipName = "chip"
Shared.Debug = false
Shared.Command = {
EnabLeCommandEnterExit = true,
Name = "casino"
}
Shared.ShowBlips = true
Shared.ShowInsideBlips = true
Shared.EnterCasino = vec3(924.052734, 47.340664, 81.093018)
Shared.ExitCasino = vec3(1089.718628, 206.070328, -49.004395)
Shared.Exchange = vec3(1116.039551, 220.008789, -49.442505)
Shared.DefaultWall = "diamonds" -- diamonds, skulls, snowflakes, winner
Shared.PedSpawn = {
{ model = "s_m_y_valet_01", pos = vec3(924.052734, 47.340664, 81.093018 - 1), heading = 53.858269, name = "Pedro", anim = "CODE_HUMAN_CROSS_ROAD_WAIT" }, -- Enter
{ model = "s_m_y_valet_01", pos = vec3(1089.718628, 206.070328, -49.004395 - 1), heading = 354.496063, name = "Michael", anim = "WORLD_HUMAN_GUARD_STAND_CASINO" }, -- Exit
{ model = "u_f_m_casinocash_01", pos = vec3(1117.3842529297, 220.0, -49.435165405273 - 0.85), heading = 85.897758483887, name = "Laura", anim = {"anim_casino_b@amb@casino@games@blackjack@ped_female@engaged@01b@idles", "idle_a"} } -- Sell/Buy Chips
}
function DrawTopNotification(txt, beep)
AddTextEntry("DrawTopNotification", txt)
DisplayHelpTextThisFrame("DrawTopNotification", false)
end
Update for MLO
We are happy to tell you that the script is now adapted to the mapping of our partner MOLO MODDING
Shared.UseMLO = true
Afterwards you just have to change the positions according to your mapping
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