💣Game Modes

Var-PaintBall features 4 different game modes, each with its own rules and win conditions.


TEAM — Team Deathmatch

The classic mode. Two teams (Red and Blue) compete to reach the target score.

Property
Value

Teams

Red vs Blue

Respawn

Yes (unlimited)

Win condition

First to reach target score OR highest score when time runs out

Friendly fire

Disabled by default (configurable)

How it works :

  1. Players are automatically distributed into teams in a balanced way

  2. Each kill earns 1 point for the team

  3. The match ends when a team reaches the target score or time runs out

  4. The team with the most points wins


ELIM — Elimination

Team-based survival mode. No infinite respawns — once eliminated, you become a spectator.

Property
Value

Teams

Red vs Blue

Respawn

No (eliminated = spectator)

Win condition

Last team standing

Friendly fire

Disabled by default (configurable)

How it works :

  1. Players are distributed into teams

  2. When a player is eliminated, they enter spectator mode and follow a teammate

  3. The match ends when all players on one team are eliminated

  4. The last team with surviving players wins


FFA — Free-for-All

Every man for himself. No teams — all players are opponents.

Property
Value

Teams

None (every man for himself)

Respawn

Yes (unlimited)

Win condition

First to reach target score OR highest score when time runs out

Friendly fire

Always enabled (all enemies)

How it works :

  1. Each player competes individually

  2. Each kill earns 1 point for the player

  3. The first player to reach the target score wins

  4. If time runs out, the player with the most points wins


GUNGAME — Gun Game

Progressive weapon mode. Each kill advances you to the next weapon tier. The first player to complete all tiers wins.

Property
Value

Teams

None (every man for himself)

Respawn

Yes (unlimited)

Win condition

First to complete all 9 weapon tiers

Friendly fire

Always enabled (all enemies)

Weapon progression:

Tier
Weapon

1

Knife

2

Pistol

3

Combat Pistol

4

SMG

5

Assault Rifle

6

Carbine Rifle

7

Sniper Rifle

8

Pump Shotgun

9

Final Knife

How it works:

  1. All players start at tier 1 (knife)

  2. Each kill advances the player to the next tier with a new weapon

  3. The player receives a notification indicating their new tier

  4. The first player to get a kill with the final knife (tier 9) wins the match


Common Match End Conditions

Regardless of the mode, a match can end for any of the following reasons:

Condition
Description

Target score reached

A team or player reaches the defined score target

Time expired

The timeLimit is reached (highest score wins)

Full elimination

All players on a team are eliminated (ELIM)

Gun Game completed

A player completes all tiers (GUNGAME)

Insufficient players

Fewer than 2 players remaining in the match

Admin stopped

An administrator force-stops the match


Lobby Options

When creating a lobby, the following options are available:

Option
Description
Applicable modes

arena

Game arena

All

mode

Game mode

weapon

Weapon used

TEAM, ELIM, FFA

teamSize

Max players per team

TEAM, ELIM

target

Target score

TEAM, FFA

timeLimit

Max duration (seconds)

All

nightMode

Night mode (darkness)

All

hardcore

Hardcore mode

All

friendly

Friendly fire enabled

TEAM, ELIM

autoStart

Auto-start when everyone is ready

All

password

Password to join

All

wager

Wager amount

All

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