💣Game Modes
Var-PaintBall features 4 different game modes, each with its own rules and win conditions.
TEAM — Team Deathmatch
The classic mode. Two teams (Red and Blue) compete to reach the target score.
Teams
Red vs Blue
Respawn
Yes (unlimited)
Win condition
First to reach target score OR highest score when time runs out
Friendly fire
Disabled by default (configurable)
How it works :
Players are automatically distributed into teams in a balanced way
Each kill earns 1 point for the team
The match ends when a team reaches the target score or time runs out
The team with the most points wins
ELIM — Elimination
Team-based survival mode. No infinite respawns — once eliminated, you become a spectator.
Teams
Red vs Blue
Respawn
No (eliminated = spectator)
Win condition
Last team standing
Friendly fire
Disabled by default (configurable)
How it works :
Players are distributed into teams
When a player is eliminated, they enter spectator mode and follow a teammate
The match ends when all players on one team are eliminated
The last team with surviving players wins
FFA — Free-for-All
Every man for himself. No teams — all players are opponents.
Teams
None (every man for himself)
Respawn
Yes (unlimited)
Win condition
First to reach target score OR highest score when time runs out
Friendly fire
Always enabled (all enemies)
How it works :
Each player competes individually
Each kill earns 1 point for the player
The first player to reach the target score wins
If time runs out, the player with the most points wins
GUNGAME — Gun Game
Progressive weapon mode. Each kill advances you to the next weapon tier. The first player to complete all tiers wins.
Teams
None (every man for himself)
Respawn
Yes (unlimited)
Win condition
First to complete all 9 weapon tiers
Friendly fire
Always enabled (all enemies)
Weapon progression:
1
Knife
2
Pistol
3
Combat Pistol
4
SMG
5
Assault Rifle
6
Carbine Rifle
7
Sniper Rifle
8
Pump Shotgun
9
Final Knife
How it works:
All players start at tier 1 (knife)
Each kill advances the player to the next tier with a new weapon
The player receives a notification indicating their new tier
The first player to get a kill with the final knife (tier 9) wins the match
Common Match End Conditions
Regardless of the mode, a match can end for any of the following reasons:
Target score reached
A team or player reaches the defined score target
Time expired
The timeLimit is reached (highest score wins)
Full elimination
All players on a team are eliminated (ELIM)
Gun Game completed
A player completes all tiers (GUNGAME)
Insufficient players
Fewer than 2 players remaining in the match
Admin stopped
An administrator force-stops the match
Lobby Options
When creating a lobby, the following options are available:
arena
Game arena
All
mode
Game mode
—
weapon
Weapon used
TEAM, ELIM, FFA
teamSize
Max players per team
TEAM, ELIM
target
Target score
TEAM, FFA
timeLimit
Max duration (seconds)
All
nightMode
Night mode (darkness)
All
hardcore
Hardcore mode
All
friendly
Friendly fire enabled
TEAM, ELIM
autoStart
Auto-start when everyone is ready
All
password
Password to join
All
wager
Wager amount
All
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