⚙️API
Server Events
Queue
-- Join the quick play queue
TriggerServerEvent("var-paintball:server:queue:join")
-- Leave the quick play queue
TriggerServerEvent("var-paintball:server:queue:leave")Lobby
-- Create a lobby
TriggerServerEvent("var-paintball:server:lobby:create", {
arena = "boardwalk", -- Arena key
mode = "TEAM", -- TEAM | ELIM | FFA | GUNGAME
weapon = "paintball", -- Weapon key
teamSize = 3, -- Players per team
target = 35, -- Target score
timeLimit = 600, -- Max duration (seconds)
nightMode = false,
hardcore = false,
friendly = false,
autoStart = true,
password = "", -- Empty = no password
wager = 0, -- 0 = no wager
wagerAccount = "cash", -- "cash" or "bank"
})
-- Join a lobby
TriggerServerEvent("var-paintball:server:lobby:join", lobbyId, {
password = "", -- Password if required
wagerAccount = "cash",
})
-- Leave a lobby
TriggerServerEvent("var-paintball:server:lobby:leave")
-- Start the match (creator only)
TriggerServerEvent("var-paintball:server:lobby:start")
-- Toggle ready state
TriggerServerEvent("var-paintball:server:lobby:ready")Match
Other
Client Events
Interface
Match
Spectator
Leaderboard
Hooks (Framework)
NUI Callbacks
Callback
Description
Database Schema
最后更新于