👤Ped Helper
What it does
Spawns static NPCs with animation, creates a proximity point, shows hold UI on entry, and calls your callback on completion. Auto‑cleans on exit.
Register :
Signature : pedRegister(model, pos, heading, name, anim, interact) -> index
Anim : string scenario or {dict, name, flag}
Interact : {message, icon?, intent?, holdKey?, holdTime?, interactRange?, holdDistance?, onInteract?}
Example :
local CFG = {
coords = vec3(-33.415382, -1099.951660, 25.415405),
heading = 70.866142,
model = "mp_m_weapexp_01",
animDict = "amb@world_human_stand_mobile@male@text@base",
animName = "base",
animFlag = 1,
message = "Go to the shooting range",
icon = "Crosshair",
intent = "success",
holdKey = 38, -- E
holdTime = 1.0,
interactRange = 4.0,
holdDistance = 2.0,
offsetZ = 1.0,
blips = {
sprite = 119,
color = 50,
text = "Shooting range",
road = false,
scale = 0.8,
display = 5,
alpha = 255
}
}
exports["Var-Interact"]:pedRegister(
CFG.model,
CFG.coords,
CFG.heading,
nil,
{dict = CFG.animDict, name = CFG.animName, flag = CFG.animFlag},
{
message = CFG.message,
icon = CFG.icon,
intent = CFG.intent,
holdKey = CFG.holdKey,
holdTime = CFG.holdTime,
interactRange = CFG.interactRange,
holdDistance = CFG.holdDistance,
offsetZ = CFG.offsetZ,
onInteract = function(i, ped, spec)
print("Interacted with ped", i, ped, spec)
end
}
)
Batch init : Ped:InitFromLists(lists) to register from tables in bulk.
Last updated