👞Configure Clothing Shops
1. Core Configuration
All shop logic is centralized in shared/sh_clothes.lua
.
Before adding shops, verify your global settings :
Choose the skin manager (
qb-clothing
,esx_skin
, etc.)The
Shared.ClotheCategories
table maps each clothing slot to its ESX or something else keys and icon directories. You can extend or rename categories here if needed
Pricing defaults
Shared.ClotheDefaultCategory
defines a fallback price if a shop omits pricing for a given category.
2. Clothing Shop Schema
The comment block in sh.lua
documents the full schema for shop entries and category options (pricing modes, whitelist/blacklist, texture surcharges, etc.).
Pricing modes
fixed
– flat fee (base
)multiplier
–base + drawableIndex × mult
table
– map explicit prices to drawable indices (map
)
3. Adding a New Clothing Shop
Open
shared/sh_clothes.lua
and locateShared.ClotheShops
.Duplicate an existing shop block and give the table key a unique identifier (e.g.,
mirror_park
).Edit basic shop info:
name
,payment
(cash
orbank
),currency
symbol,tax
, anddiscount
.Configure categories under
categories
:Set
enabled = true
for each clothing type you want to sell.Define pricing using one of the modes above and optionally override the icon path.
Set the blip:
pos = vec3(x, y, z)
sprite
,display
,scale
,colour
, andname
Save the file and restart the script to load the new shop.
Example excerpt (from the provided “Strawberry” shop) for reference :
strawberry = {
name = "Discount Store - Strawberry",
payment = "bank",
currency = "$",
tax = 0.00,
discount = 0.10,
categories = {
undershirt = { enabled = true, price = {mode = "fixed", base = 300},
icon = "images/icons/CLOTH-3-ICON.png" },
tops = { enabled = true,
price = {mode = "multiplier", base = 300, mult = 2},
icon = "images/icons/CLOTH-3-ICON.png" },
-- …
},
blip = {
pos = vec3(71.835, -1399.081, 29.376),
sprite = 73,
display = 4,
scale = 0.7,
colour = 2,
name = "Clothing"
}
}
4. Optional Tweaks
Default marker look (
Shared.Marker
) : adjust type, size, and color for shop entry markersSound and locale : toggle purchase sounds with
Shared.PlaySound
, and edit top-screen prompts inShared.Locale
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