📡Events
var_chess:server:matchStarted
-- payload: { id, white, black, bet = { white, black }, ai }
-- white / black: seat server id (number), or nil when that seat is the AI. ai: boolean.
AddEventHandler('var_chess:server:matchStarted', function(data)
print(('chess started at table %s, ai=%s'):format(data.id, tostring(data.ai)))
end)var_chess:server:matchEnded
-- payload: { id, winner = 'white' | 'black' | nil, reason, white, black, pot }
-- reason: 'checkmate' | 'resign' | 'stalemate' | 'fifty' | 'forced'. pot: total staked.
AddEventHandler('var_chess:server:matchEnded', function(data)
print(('chess ended at table %s, winner=%s pot=%s'):format(data.id, tostring(data.winner), data.pot))
end)var_chess:server:move
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